/  GitHub  /  Google Scholar  /  Homepage
I'm a final-year Ph.D. student at Peking University, under the supervision of Prof. Gang Zeng.
My research interest is in 3D Computer Vision, with a specialty in 3D reconstruction and generation.
EdgeRunner: Auto-regressive Auto-encoder for Artistic Mesh Generation Jiaxiang Tang, Zhaoshuo Li, Zekun Hao, Xian Liu, Gang Zeng, Ming-Yu Liu, Qinsheng Zhang Arxiv 2024 [ArXiv] [Code ] [Project page] |
||||
LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creation Jiaxiang Tang, Zhaoxi Chen, Xiaokang Chen, Tengfei Wang, Gang Zeng, Ziwei Liu ECCV 2024 (Oral) [ArXiv] [Code ] [Demo] [Project page] |
||||
DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation Jiaxiang Tang, Jiawei Ren, Hang Zhou, Ziwei Liu, Gang Zeng ICLR 2024 (Oral) [ArXiv] [Code ] [Project page] |
||||
Delicate Textured Mesh Recovery from NeRF via Adaptive Surface Refinement Jiaxiang Tang, Hang Zhou, Xiaokang Chen, Tianshu Hu, Errui Ding, Jingdong Wang, Gang Zeng ICCV 2023 [ArXiv] [Code ] [Project page] |
||||
Real-time Neural Radiance Talking Portrait Synthesis via Audio-spatial Decomposition Jiaxiang Tang, Kaisiyuan Wang, Hang Zhou, Xiaokang Chen, Dongliang He, Tianshu Hu, Jingtuo Liu, Gang Zeng, Jingdong Wang Arxiv 2022 [ArXiv] [Code ] [Project page] |
||||
Stable-dreamfusion: Text-to-3D with Stable-diffusion Jiaxiang Tang Open-source Project [Code ] |
||||
Compressible-composable NeRF via Rank-residual Decomposition Jiaxiang Tang, Xiaokang Chen, Jingbo Wang, Gang Zeng NeurIPS 2022 [ArXiv] [Code ] [Project page] |
||||
Torch-ngp: a PyTorch implementation of instant-ngp Jiaxiang Tang Open-source Project [Code ] |
||||
Point Scene Understanding via Disentangled Instance Mesh Reconstruction Jiaxiang Tang, Xiaokang Chen, Jingbo Wang, Gang Zeng ECCV 2022 [ArXiv] [Code ] [Project page] |
||||
Joint Implicit Image Function for Guided Depth Super-Resolution Jiaxiang Tang, Xiaokang Chen, Gang Zeng ACM MM 2021 [ArXiv] [Code ] |
[2024.06-Now] | Research Intern at NVIDIA Deep Imagination Research, advised by Dr. Ming-Yu Liu. |
[2023.10-2024.04] | Visiting Student at S-Lab@NTU, advised by Prof. Ziwei Liu. |
[2022.07-2024.04] | Research Intern at Baidu Inc., advised by Dr. Hang Zhou. |
[2022 Spring] | Teaching Assistant of "Design and Analysis of Computer Algorithms", Peking University |
[2020 Autumn] | Teaching Assistant of "Introduction to Computing (B)", Peking University |
[2020 Spring] | Teaching Assistant of "Design and Analysis of Computer Algorithms", Peking University |
I was born in Shandong, China.
During 2016-2020, I'm fortunate to spend my undergraduate days in the School of Life Sciences at Peking University.
I started to double-major in Computer Science in 2017, and found myself enjoying coding more.
After that, I joined the Key Laboratory of Perception (MoE), School of AI, as a Ph.D. student from 2020.
I love the process of implementing something (maybe anything).
Apart from coding, I am also passionate about animes, comics, games and (mainly sci-fi) novels.
I have finished Divinity: Original Sin 1 & 2, and Baldur's Gate 3 in tactician mode.
My favorite book series are Tales of Tarsylia.